<aside> ‼️ THIS LISTING IS NOW CLOSED
Hey there! We are no longer accepting applications for this position. If you already applied, you should expect to hear from us very, very soon. If you are interested in working with Finji in the future, please keep an eye on the Finji twitter account.
Thank you!
</aside>
It's me, your friendly neighborhood Adam Saltsman, director and co-founder of Finji, an award-winning game developer (Overland, Canabalt) and publisher (Tunic, Chicory, Night in the Woods) located in Grand Rapids, MI. We are ready to hire a rigging artist to help us make Usual June.
This is a temporary work-for-hire contract for a specific set of assets. We are accepting remote collaborators for this role. You would be refining and/or creating human rigs for use in a Unity game, plus doing a mix of updating and freshly painting weights on their associated meshes. Finji works with a diverse set of collaborators and folks from under-represented groups are strongly encouraged to apply.
We will be accepting applications until May 13, 2025.
https://www.youtube.com/watch?v=MGpjqqGxllI
Usual June is a third person action adventure game with frantic, flexible combat, a witty cast, and an original conspiracy story that is equal parts terrifying, funny, and sweet.
You can learn more at https://usualjune.com.
This position would begin with a fully compensated two-week trial period in June 2025 before moving ahead with the full contract period.
This NPC rig is intended to be used on mostly stationary characters who have limited facial expressions but legible, satisfying body language and gestures. It does not have to support extreme poses or intense locomotion.